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measure Prosocial Cyberball Game (PCG)
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created March 28, 2023 • Updated March 30, 2023 -
measure Infant Stop Signal Anticipation Test
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Baby and Child 6 yearsThe Stop Signal Anticipation task is adopted from Zandbelt and Vink (Vink et al., 2014, Zandbelt et al., 2008) and is also used as MRI task in YOUth child and adolescent (METC 14-617). The Stop Signal Anticipation task measures response inhibition, which is considered an important aspect of behavioral control. Children will be instructed to stop a moving...Created March 28, 2023 • Updated March 30, 2023 -
measure Delay Discounting - hypothetical
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Delay Discounting task is the most widely used paradigm to measure the capacity to wait for a hypothetical monetary reward in children between 8-18 years old. A child is given a series of option between a variable immediate monetary reward and 10 Euros after a certain delay. The delay of the 10 Euro reward varies between 2, 30, 180, or 365 days. Each...Created March 28, 2023 • Updated March 30, 2023 -
measure Trust game
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. In multiple rounds, participants have the option to divide money between two players in a pre-selected way, or donate money to a shared pot and leave it up to the second player how to...Created March 28, 2023 • Updated March 30, 2023 -
measure Inhibition experiment (mock scanner)
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsBehavioral output file of the inhibition experiment practice run preceding the Functional MRI Inhibition experiment.Created March 28, 2023 • Updated March 30, 2023 -
measure Prosocial Cyberball Game (PCG)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort T5
Middle Childhood Cohort T1 T3 T5The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created March 28, 2023 • Updated March 28, 2023 -
measure Prosocial Cyberball Game (PCG)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort T2 T4 T6The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created March 28, 2023 • Updated March 28, 2023 -
measure Prosocial Cyberball Game (PCG)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort T1 T2 T3 T4The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created March 28, 2023 • Updated March 28, 2023