• measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  T5

    Middle Childhood Cohort  T1 T3 T5
    0
    30 years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created March 28, 2023 Updated March 28, 2023
  • measure Delay of gratification task

    Study:L-CID
    Mode of collection:Observation
    Available measurements:
    Early Childhood Cohort  T2 T3
    0
    30 years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created March 28, 2023 Updated March 28, 2023
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  T2 T4 T6
    0
    30 years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created March 28, 2023 Updated March 28, 2023
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  T1 T2 T3 T4
    0
    30 years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created March 28, 2023 Updated March 28, 2023
You can also access this registry using the API (see API Docs).