• measure Prosocial Cyberball Game (PCG)

    Study:YOUth
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
    0
    30 years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created March 28, 2023 Updated March 30, 2023
  • measure Altruistic Punishment/Compensation Game

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  T5 - Covid T6
    0
    30 years
    The Altruistic Punishment/Compensation Game (APCG) measures prosocial and altruistic behavior by giving the child the option to altruistically compensate/punish someone who was excluded/who excluded an other player during the Prosocial Cyberball Game.
    Created March 28, 2023 Updated March 28, 2023
  • measure Donating Task

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  T5 T6

    Middle Childhood Cohort  T1 T2 T3 T4 T5 T6
    0
    30 years
    The Donating Task-Money is aimed to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children were shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video featured the life of a poor, malnourished child in a...
    Created March 28, 2023 Updated March 28, 2023
  • measure Social Emotional Questionnaire (SEQ)

    Study:L-CID
    Mode of collection:SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  T5 - Covid T6
    0
    30 years
    The Social Emotional Questionnaire (SEQ; Sociaal Emotionele Vragenlijst [SEV]) consists of 72 items and 10 subscales that assess social-emotional problems of the child. Within L-CID, all items and subscales are used.
    Created March 28, 2023 Updated March 28, 2023
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  T2 T4 T6
    0
    30 years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created March 28, 2023 Updated March 28, 2023
  • measure Olweus Bully/Victim Questionnaire (OBVQ)

    Study:L-CID
    Mode of collection:SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  T1 T2 T3 T4 T6
    0
    30 years
    The Olweus Bully/Victim Questionnaire (OBVQ) consists of 10 items with 2 subscales (Victim and Bully) that bullying behaviors and victimization experiences of the child. Within L-CID, all items are used.
    Created March 28, 2023 Updated March 28, 2023
You can also access this registry using the API (see API Docs).