• measure Cyberball Task

    Study:Generation R
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Main Cohort  9-10 years
    0
    30 years
    The Cyberball task is a computerized game used to study the effects of social exclusion on individuals. Participants play a virtual ball-tossing game with other players, who are actually controlled by the computer. The participant is sometimes excluded from the game. Following the game, children were also asked to fill out a questionnaire with 15...
    Created May 3, 2023 Updated May 3, 2023
  • measure Reading the Mind in the Eyes Test (RMET)

    Study:Generation R
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Main Cohort  9-10 years
    0
    30 years
    The Reading the Mind in the Eyes Test (RMET) assesses the ability to recognize complex mental states as expressed by human eyes. Participants pick one of four options (e.g. puzzled, nervous, insisting or contemplative) which they think best describes what the person in each photograph is thinking or feeling.
    Created May 3, 2023 Updated May 3, 2023
  • measure Donating Task

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  T5 T6

    Middle Childhood Cohort  T1 T2 T3 T4 T5 T6
    0
    30 years
    The Donating Task-Money is aimed to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children were shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video featured the life of a poor, malnourished child in a...
    Created March 28, 2023 Updated March 28, 2023
  • measure Social Network Aggression Task (SNAT) - Stories

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  T6

    Middle Childhood Cohort  T2 T4
    0
    30 years
    The Social Network Aggression Task (SNAT) - Stories is a story based version of the SNAT, which measures behavioral aggression following negative social feedback by giving the child an opportunity to respond aggressively in response to different types of peers.
    Created March 28, 2023 Updated March 28, 2023
  • measure Delay Discounting

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  T6

    Middle Childhood Cohort  T2 T3 T4 T5 T6
    0
    30 years
    The Delay Discounting - Money, hypothetical task is a delay gratification task that is aimed to measure impulsivity (behavioral control) by giving the child the option to either receive a small amount of money now or more money later.
    Created March 28, 2023 Updated March 28, 2023
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection:MeasurementsAndTests   Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  T2 T4 T6
    0
    30 years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created March 28, 2023 Updated March 28, 2023
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